Hello, gamers! Today marks the end of the AlphaFrog Vintage Cube on Magic Online (MTGO), which has gotten me to do the most daily digital drafts that I have in a long time. Some philosophical and personal preferences aside, the Cube was excellent. As the sun sets on this alt-Vintage Cube, the “stock” MTGO Vintage Cube returns today for a five(!)-week run!
The Vintage Cube is getting another massive overhaul, with over 100 cards changing again. For the breakdown by the Vintage Cube’s current curator, check out Chris Wolf’s article on the mothership. I’ve also ported the list over to Cube Cobra for easier digestion. And for some crunchier analysis, let’s break down the ins and outs of the Cube by color and go over how I would approach drafting the Cube in light of these changes:
An aspect of this update is that we’ll see more fan favorites shuffled in and out of the Cube in the coming year. I am on board with cutting cards that I consider to be underperformers, like
" rel="noopener">Armageddon, and cards like
" rel="noopener">Iona, Shield of Emeria that nobody is actually playing in white decks. I generally prefer just cutting these cards entirely to the “packages” concept outlined by Ryan Spain, but there is a lot of creative and fun potential with packages. I’ll reserve full judgment until we see how this is handled in future implementations.
The most important notes for white are that the total number of white cards is down and there is a specific push away from Mono-White Aggro. I’m not a believer in
" rel="noopener">Patchwork Automaton, but luckily Forth Eorlingas! is around to pave the way for the future of Aggro in Boros. This reduction in white cards also makes me more skeptical of weak or narrow cards like " rel="noopener">Sevinne’s Reclamation and " rel="noopener">Guardian Scalelord taking up slots, but there are still enough white aggro cards for me to believe in the color as a powerful aggressive option.
I’m slightly surprised to see " rel="noopener">Restoration Angel on the outs, but this changelog shouldn’t make Azorius Control any less of a powerhouse in the format. The biggest change in approaching drafting white is just to value white dual lands higher, because fighting over white is harder with fewer total cards available. I’ve already been picking up " rel="noopener">Sacred Foundry and " rel="noopener">Plateau pretty highly, but these changes push them up in the order higher still.
Blue
Out:
In:
I expect everybody to be mad about at least one blue card being cut with this update, but I would bet that the cards I’ll miss aren’t the same as yours! While I like the card " rel="noopener">Dream Halls, I wasn’t a fan of the choices of cards used to support it in the Cube, so I don’t mind seeing it go. I play " rel="noopener">Fact or Fiction with a high degree of regularity and think it’s great in a 540-card Vintage Cube, and " rel="noopener">Phantasmal Image is an all-timer. There are plenty of other options for card advantage, but the two-mana " rel="noopener">Clone was a unique and fun effect.
The artifact aggro stuff just isn’t that strong, though I could see " rel="noopener">Kappa Cannoneer exceeding my expectations alongside " rel="noopener">Retrofitter Foundry. The goofy thing about improvise in Vintage Cube is that many of your artifacts mostly tap for mana anyway, but there are some neat ways to cheat the cost here.
" rel="noopener">Hullbreacher was the only full-on miss for me featured in the AlphaFrog list, and I can’t say that I’m thrilled to see it here. There are few cards that I would draft over it, though I hope to not have to make that choice the next time Vintage Cube comes around. I also expect to see a lot of " rel="noopener">Hedron Crabs on the battlefield, and I’m hopeful that I’ll just be able to use my graveyard against those players and win easily, but I could see a couple of Crab activations deciding a lot of Vintage Cube games. It’s an interesting experiment, and I am at least curious about that one, if apprehensive.
I have some big feelings about this update to blue, as I’m sure many do, but at the end of the day, changing blue in Vintage Cube stands to have less of an impact than any other color. Blue is still the best to ever do it, and a lot of powerful and fun cards are still present in the Cube. I will continue to draft blue cards early and often.
Black
Out:
In:
Black gets a less impactful changelog than white or blue, and I would expect it stays in about the same position on-balance. Reanimator is the good black deck, storm is the fun black deck, and you can play black control decks.
I haven’t been convinced of " rel="noopener">Beseech the Mirror in Cube just yet, with it being one of those cards that is more powerful in Constructed, but I do like giving it a shot here. " rel="noopener">Doomsday falls in a similar camp, and while I’m not a believer in Doomsday Cube decks as of now, I won’t be able to resist trying it. The reintroduction of Shelldeck Isle is a big deal on that front, and I’m hopeful that I can get up to some busted things with these cards. This is also a spot where Thassa’s Oracle does get more mileage. Notably, the scaling back of aggro does make paying half your life to Doomsday much less scary.
" rel="noopener">Contagion is more of a sideboard card than anything, which I don’t love alongside the trimming of aggressive support. I’m also bigger on " rel="noopener">Massacre Wurm as a hammer and Reanimator target than I am on " rel="noopener">Massacre Girl as a Midrange black card, but it is at least true that Massacre Girl has the potential to be contextually more powerful by answering larger creatures for less mana.
I love the " rel="noopener">Virtue of Persistence call, because maindecking spot removal in Vintage Cube is often a dicey proposition. You definitely want it sometimes, but there are also combo decks that spot removal can be completely dead against. The modality here goes a long way in making sure that the card always does something, and sometimes you get to actually live the dream and make use of both halves.
I will also say that " rel="noopener">Bitter Triumph is a massive upgrade for black in the spot removal department. I think it’s my Cube card of the year, and I’ve been picking it very highly in the AlphaFrog Cube and expect to do the same here. Depending on where Doomsday lands, this update either slightly or majorly improved black’s place in the Cube.
I’ve already stated my distaste for artifact aggro, and I’m not a believer in most of the domain stuff either. Once you can make five colors of mana, you’ll find way more powerful spells to cast than " rel="noopener">Tribal Flames. " rel="noopener">Goblin Engineer is solid, though, and the " rel="noopener">Goblin Welder decks have actually been my preferred red decks in Vintage Cube most recently.
Some really weird things would have to happen to get me excited to cast " rel="noopener">Wild Nacatl in Vintage Cube, and I’m much bigger on playing artifact mana than getting tricky with bouncelands, but they are at least an interesting experiment. I feel like " rel="noopener">Horn of Greed would have been a high-value slot to really try to push the archetype, but there’s something worth trying there as is.
The other big hit making its way in is " rel="noopener">Torsten, Founder of Benalia. Torsten does only go in creature cheat decks, but the card proved to be higher-impact than I expected it to be in the AlphaFrog Vintage Cube. Picking up extra lands to facilitate playing a normal game just puts the card over. That said, I am bummed to see " rel="noopener">Monster Manual, another workhorse from the AlphaFrog list, not make its way in.
Both " rel="noopener">Coveted Jewel and " rel="noopener">Currency Converter were awesome in the AlphaFrog Vintage Cube, with Currency Converter being an early pick for me to facilitate grindy games with Reanimator decks. Reanimator was more supported in that environment, but realistically the card is strong in almost any non-aggro deck.
Lands
Out:
In:
" rel="noopener">Bazaar of Baghdad is another one of those cards that I’m sure a lot of players aren’t happy to see go, but that performs quite poorly in practice. I prefer " rel="noopener">Mana Confluence in my Boros decks over " rel="noopener">Restless Bivouac, but I’m less attached to that one. I can’t quite get my head around the " rel="noopener">City of Traitors cut. While I suppose it makes some sense with the cuts to mono-colored aggro decks, City just does a good enough Mox impression to justify inclusion even if it does have a drawback.
There’s not a lot else to say about the lands coming in that I haven’t already covered, though I am happy to see " rel="noopener">Restless Vents making it after a couple of weeks of seeing " rel="noopener">Lavaclaw Reaches in the AlphaFrog list. We’ll consider that the Lavaclaw Reaches farewell tour!
I’m happy that we have the Vintage Cube back for such a long stretch, and it’s awesome to hear that we’ll be getting the Cube more often in the coming year. I’m a little cold on this run’s changelog, but I’m holding out hope to see what shake-ups we’ll get around the packages concept in future runs. What I really hope to see are versions of the Cube that are less “March Vintage Cube” and something that pops a little more, like “Old-Border Vintage Cube” or “Vintage Cube: Combo Edition”. Long changelogs with more focused visions could make for some truly awesome play experiences.